Wonders and the new miracles
Just thought I’d take a quick look at the miracles that were implemented with version 3.2 of Ikariam. There have been many complaints in the various forums about them, people saying most of them are pretty useless. The fact that you need a building space for a temple makes quite a few players that already have all of their villages full of high level buildings kind of upset. Also many players set up their cities according to how the old wonders worked, and now want to be allowed to move them.
Anyways, when it comes to the actual miracles I only find the one the colossus gives worth the costs. The colossus miracle sends back between 10% and 100% of enemy troops attacking your cities, depending on the level of the miracle. This is definitely useful in times of war, and I wonder how much this will effect combat strategy from now on.
Demeter’s gardens would be the wonder giving the second best miracle in my opinion. Once activated it increases population growth with as much as 400% for 4 hours. This can be really useful if you need to train a lot of troops at the same time to get the population back quickly and thus your income. Anyways, here is a list of the miracles and their effects.
Hephaistos` Forge
Hephaestus, God of blacksmiths, can bless the work of his blacksmiths. Their armour becomes really strong and their swords becomes incredibly sharp for a few hours, so that it is almost as if they have been personally forged by a God.
Level Effect Duration Cooldown
1 All combat units receive +1 armour and +5% damage on their close combat weapons. 2h 20h
2 All combat units receive +1 armour and +10% damage on their close combat weapons. 2h 20h
3 All combat units receive +1 armour and +15% damage on their close combat weapons. 2h 20h
4 All combat units receive +1 armour and +20% damage on their close combat weapons. 2h 20h
5 All combat units receive +1 armour and +30% damage on their close combat weapons. 2h 20h
Hades` Holy Grove
The mighty Hades, ruler of the underworld, can send out terrible Gorgons, who can turn advancing enemies into stone with their stares. However, this does have the pleasant side effect that we always have enough stone at the end of a battle to rebuild our town wall.
Level Effect Duration Cooldown
1 5% of the resource costs for all units that die during fights in their own cities are credited back as marble units. 2h 20h
2 10% of the resource costs for all units that die during fights in their own cities are credited back as marble units. 2h 20h
3 20% of the resource costs for all units that die during fights in their own cities are credited back as marble units. 2h 20h
4 30% of the resource costs for all units that die during fights in their own cities are credited back as marble units. 2h 20h
5 40% of the resource costs for all units that die during fights in their own cities are credited back as marble units. 2h 20h
Demeter`s gardens
Demeter, Goddess of earth and crop can bless your people with a fertile ground and a fantastic harvest. Your population will also increase a lot faster – but only if there is enough housing space and the satisfaction rate is high enough.
Level Effect Duration Cooldown
1 The growth of the population in your cities increases by 50%. 4h 2D 20h
2 The growth of the population in your cities increases by 100%. 4h 2D 20h
3 The growth of the population in your cities increases by 200%. 4h 2D 20h
4 The growth of the population in your cities increases by 300%. 4h 2D 20h
5 The growth of the population in your cities increases by 400%. 4h 2D 20h
Temple of Athene
Athena, the tireless, the invincible, the protector. As protection goddess of your cities and of the craftsmen, she can reinforce your warehouses` walls to hide more resources from pillaging enemies.
Level Effect Duration Cooldown
1 +100% secure resources in all warehouses 4h 20h
2 +200% secure resources in all warehouses 4h 20h
3 +400% secure resources in all warehouses 4h 20h
4 +600% secure resources in all warehouses 4h 20h
5 +1000% secure resources in all warehouses 4h 20h
Temple of Hermes
Hermes, God of travelling salesmen and of transport, cannot stand the sight of stationary ships and unused goods. He fulfils your salesmen`s wishes to get to places faster by giving dockworkers superhuman powers. This means that every ship only has to spend a fraction of the normal time loading its cargo at the harbour.
Level Effect Duration Cooldown
1 The time for loading your transporters is reduced by 20%. 30m 20h
2 The time for loading your transporters is reduced by 40%. 30m 20h
3 The time for loading your transporters is reduced by 60%. 30m 20h
4 The time for loading your transporters is reduced by 80%. 30m 20h
5 The time for loading your transporters is reduced by 100%. 30m 20h
Ares` stronghold
Ares, the detested God of savage warfare, blood-lust and of massacre, fills the hearts of all warriors in the vicinity of your cities with pure hate. These warriors will then charge into bloody combat without a second thought to their own healths, until no man is left standing.
Level Effect Duration Cooldown
1 +50 morale per round for all armies stationed at your cities – even for enemy troops! 1h 20h
2 +100 morale per round for all armies stationed at your cities – even for enemy troops! 1h 20h
3 +200 morale per round for all armies stationed at your cities – even for enemy troops! 1h 20h
4 +300 morale per round for all armies stationed at your cities – even for enemy troops! 1h 20h
5 +1000 morale per round for all armies stationed at your cities – even for enemy troops! 1h 20h
Temple of Poseidon
Poseidon, God of the seas, has sent many a disrespectful sailor on ludicrous odysseys. But those who render homage to him, can expect that their ship will sail over calm waters and will be lead through perfect winds and onto their destination harbour.
Level Effect Duration Cooldown
1 Travel time shortened by 5% for all ships. 2h 20h
2 Travel time shortened by 10% for all ships. 2h 20h
3 Travel time shortened by 20% for all ships. 2h 20h
4 Travel time shortened by 30% for all ships. 2h 20h
5 Travel time shortened by 40% for all ships. 2h 20h
Colossus
The Colossus is a statue of the sun god Helios. He can let the sun shine out Colossus` torch. The glaring, blazing light, which can be seen throughout Greece, symbolises a threat from the mighty God and ensures chaotic escape and confusion amongst your opponents.
Level Effect Cooldown
1 10% of all enemy troops and ships at your cities are driven away. 20h
2 20% of all enemy troops and ships at your cities are driven away. 20h
3 30% of all enemy troops and ships at your cities are driven away. 20h
4 60% of all enemy troops and ships at your cities are driven away. 20h
5 100% of all enemy troops and ships at your cities are driven away. 20h