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What to build in your cities

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Every city you build obviously needs to have a town hall, that’s the first building you start with. The next building I build in a new city is a warehouse, to be able to fill it up with resources. Then it is usually a tavern, as it’s pretty cheap, quick to build and will get population growing fast even with high corruption. I get the tavern to level 3 or 4 before I start with the governor’s residence. How high I get the governor’s residence before I go on with other buildings depends on how many colonies I have. I usually build trading port, city wall and a level 1 hideout after level 1 governor’s residence, then I go on to upgrade governor’s residence so that I have less than 50% corruption or better.

Now I go on with the carpenter, forester’s house and academy. I want to get about 10 levels on the carpenter and 4-5 levels of the other buildings before I go on reducing corruption more. I also always increase town hall as population is getting close to max. If you’re in a dangerous area, increase the hideout and wall level also at this point. I now alternate between reducing corruption and increasing the other buildings levels. When corruption is only 20% or less I fill up the rest of the city with useful buildings.

For your whole empire you only need one workshop. You want this to be in a city on a crystal island and you also want to build an optician in this city. You will use this city for both unit upgrades and buying research. I like to have 2 barracks and 2 trading posts in my whole empire, maybe 3 if you’re really spread out and have many villages. The rest of your villages should have these buildings in order of importance:

  • Town hall.
  • Palace/residence.
  • City wall.
  • Tavern.
  • Hideout.
  • Academy.
  • Trading port.
  • Carpenter.
  • Forrester’s house.
  • Wine press.
  • Museum.
  • Alchemist’s tower/glassblower/stonemason/winery.
  • Shipyard.
  • Architect’s office.
  • Extra warehouse.