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	<title>IkariamGuides.com &#187; warehouse</title>
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	<link>http://www.ikariamguides.com</link>
	<description>Guides, articles and tips for browser game Ikariam</description>
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		<title>What to build in your cities</title>
		<link>http://www.ikariamguides.com/what-to-build-in-your-cities/</link>
		<comments>http://www.ikariamguides.com/what-to-build-in-your-cities/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 12:11:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Growth]]></category>
		<category><![CDATA[architect's office]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[buildings]]></category>
		<category><![CDATA[carpenter]]></category>
		<category><![CDATA[cities]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[city wall]]></category>
		<category><![CDATA[construction]]></category>
		<category><![CDATA[forester's house]]></category>
		<category><![CDATA[glassblower]]></category>
		<category><![CDATA[governor's residence]]></category>
		<category><![CDATA[growing]]></category>
		<category><![CDATA[growth]]></category>
		<category><![CDATA[hideout]]></category>
		<category><![CDATA[optician]]></category>
		<category><![CDATA[palace]]></category>
		<category><![CDATA[stonemason]]></category>
		<category><![CDATA[trading port]]></category>
		<category><![CDATA[villages]]></category>
		<category><![CDATA[warehouse]]></category>
		<category><![CDATA[wine]]></category>
		<category><![CDATA[wine press]]></category>
		<category><![CDATA[winery]]></category>

		<guid isPermaLink="false">http://www.ikariamguides.com/?p=89</guid>
		<description><![CDATA[Every city you build obviously needs to have a town hall, that&#8217;s the first building you start with. The next building I build in a new city is a warehouse, to be able to fill it up with resources. Then it is usually a tavern, as it&#8217;s pretty cheap, quick to build and will get [...]]]></description>
			<content:encoded><![CDATA[<p>Every city you build obviously needs to have a town hall, that&#8217;s the first building you start with. The next building I build in a new city is a warehouse, to be able to fill it up with resources. Then it is usually a tavern, as it&#8217;s pretty cheap, quick to build and will get population growing fast even with high corruption. I get the tavern to level 3 or 4 before I start with the governor&#8217;s residence. How high I get the governor&#8217;s residence before I go on with other buildings depends on how many colonies I have. I usually build trading port, city wall and a level 1 hideout after level 1 governor&#8217;s residence, then I go on to upgrade governor&#8217;s residence so that I have less than 50% corruption or better.<span id="more-89"></span></p>
<p>Now I go on with the carpenter, forester&#8217;s house and academy. I want to get about 10 levels on the carpenter and 4-5 levels of the other buildings before I go on reducing corruption more. I also always increase town hall as population is getting close to max. If you&#8217;re in a dangerous area, increase the hideout and wall level also at this point. I now alternate between reducing corruption and increasing the other buildings levels. When corruption is only 20% or less I fill up the rest of the city with useful buildings.</p>
<p>For your whole empire you only need one workshop. You want this to be in a city on a crystal island and you also want to build an optician in this city. You will use this city for both unit upgrades and buying research. I like to have 2 barracks and 2 trading posts in my whole empire, maybe 3 if you&#8217;re really spread out and have many villages. The rest of your villages should have these buildings in order of importance:</p>
<ul>
<li>Town hall.</li>
<li>Palace/residence.</li>
<li>City wall.</li>
<li>Tavern.</li>
<li>Hideout.</li>
<li>Academy.</li>
<li>Trading port.</li>
<li>Carpenter.</li>
<li>Forrester&#8217;s house.</li>
<li>Wine press.</li>
<li>Museum.</li>
<li>Alchemist&#8217;s tower/glassblower/stonemason/winery.</li>
<li>Shipyard.</li>
<li>Architect&#8217;s office.</li>
<li>Extra warehouse.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Intelligence and hideouts</title>
		<link>http://www.ikariamguides.com/intelligence-and-hideouts/</link>
		<comments>http://www.ikariamguides.com/intelligence-and-hideouts/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 11:40:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Intelligence]]></category>
		<category><![CDATA[defense]]></category>
		<category><![CDATA[garrison]]></category>
		<category><![CDATA[hideouts]]></category>
		<category><![CDATA[mission]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[spying]]></category>
		<category><![CDATA[warehouse]]></category>

		<guid isPermaLink="false">http://ikariamguides.com/?p=57</guid>
		<description><![CDATA[It&#8217;s really important to have high levels hideouts in your cities to prevent enemies from getting intelligence on you too easily. Early on the server having a hideout 3-5 levels lower than the town hall of the village should be ok, but later on the server you should strive to have the hideout level higher [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s really important to have high levels hideouts in your cities to prevent enemies from getting intelligence on you too easily. Early on the server having a hideout 3-5 levels lower than the town hall of the village should be ok, but later on the server you should strive to have the hideout level higher than the town hall level. Each time you want to upgrade your town hall, upgrade your hideout first. One of your hideouts should also be close to max level, to be able to get intelligence from other players more easily. The higher your hideout is the easier it is to spy on others.</p>
<p>Risk on a spying mission can never be lower than 5% and never higher than 95%. The formula is:</p>
<p><em><strong><span style="font-style: normal;">Risk % = MBR + CR + SOD * 5 + THL *2 &#8211; TTL * 2 &#8211; AHL * 2 </span><br />
</strong><br />
<span style="font-style: normal;">MBR: Mission base risk.<br />
CR: Current risk.<br />
SOD: Spies on defense.<br />
THL: Target hideout level.<br />
TTL: Target town hall level.<br />
AHL: Agressor hideout level. </span><br />
<span id="more-57"></span><br />
<strong><span style="font-style: normal;">Mission base risk for some common missions.<br />
</span><em><span style="font-style: normal;"><span style="font-weight: normal;">Infiltrate Town: 5%<br />
Spy Tresure Chamber: 24%<br />
Inspect Warehouse: 30%<br />
Recall spy: 30%<br />
Spy on research: 40%<br />
Spy online status : 50%<br />
Spy on garrison: 70%</span><br />
</span></em></strong><span style="font-style: normal;"><br />
If you play around with this formula for a bit you&#8217;ll really see how important it is to have high level hideouts. Most players won&#8217;t bother attacking you if they have to waste tons of spies checking out your warehouse and army. Intelligence is really important in Ikariam for sure. </span></em></p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 7px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Risk % = mission risk base + current risk + spies on defense x 5 + target hideout level x 2 &#8211; target townhall level x 2 &#8211; agressor hideout level x 2</div>
]]></content:encoded>
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		</item>
		<item>
		<title>Wine and plunder strategy</title>
		<link>http://www.ikariamguides.com/wine-and-plunder-strategy/</link>
		<comments>http://www.ikariamguides.com/wine-and-plunder-strategy/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 06:49:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Growth]]></category>
		<category><![CDATA[Military]]></category>
		<category><![CDATA[armies]]></category>
		<category><![CDATA[city wall]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[dominate]]></category>
		<category><![CDATA[grow quickly]]></category>
		<category><![CDATA[plunder]]></category>
		<category><![CDATA[prading post]]></category>
		<category><![CDATA[robbing]]></category>
		<category><![CDATA[stealing]]></category>
		<category><![CDATA[trading port]]></category>
		<category><![CDATA[war]]></category>
		<category><![CDATA[warehouse]]></category>
		<category><![CDATA[wine]]></category>

		<guid isPermaLink="false">http://ikariamguides.com/?p=17</guid>
		<description><![CDATA[This strategy is for the players who prefer to go around with huge armies and plunder their neighbors instead of doing it the boring way and produce resources yourself. This is how I play the game usually, and it&#8217;s the best way to grow quickly and dominate your area. This works best when you&#8217;re on a fairly [...]]]></description>
			<content:encoded><![CDATA[<p>This strategy is for the players who prefer to go around with huge armies and plunder their neighbors instead of doing it the boring way and produce resources yourself. This is how I play the game usually, and it&#8217;s the best way to grow quickly and dominate your area. This works best when you&#8217;re on a fairly new server, else you&#8217;ll just have some player way larger than you come and crush your army sooner or later.</p>
<p>Anyways, your setup is basically a capital with a huge city wall, trading post, trading port and warehouse. This city doesn&#8217;t have to be a wine city, all your other cities however should be built on islands with wine, close together is better for quick resource moving and defense. In your capital you can produce whatever you want, you&#8217;ll always have your army here when you go offline, and this will be where you store all the resources when you go offline too. <span id="more-17"></span></p>
<p>In your other cities you only produce wine when you&#8217;re offline, and only enough wine to keep your tavern at full speed. The reason is to stop people from getting anything when they attack you back when you&#8217;re offline. When you&#8217;re online you can produce stuff in all your cities if you want, and extra resources needed for building will be sent from your capital.</p>
<p>The reason you only want wine cities is explained pretty well in the <a href="/why-wine-is-the-most-important-resource/" target="_self">wine article here.</a> Basically it&#8217;s so that you can recover quickly, always be at full population and not loose anything when being attacked. You will probably get a lot of enemies using this strategy, but it&#8217;s not really that much they can do to you unless a bunch of them band together, but hopefully you yourself will be in a good alliance by that point. The only city you will have resources in when offline is your capital, and here you will have your whole army and a huge city wall.</p>
<p>You need to be pretty active to pull this off, but to be successful in Ikariam you really need to be active period. This strategy is obviously not for all, some people just like playing the game like sim city and that&#8217;s fine by me. I&#8217;ll write more on plunder in general, what too look for and so on in another article. Feel free to leave comments or questions.</p>
]]></content:encoded>
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