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	<title>IkariamGuides.com &#187; war</title>
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	<link>http://www.ikariamguides.com</link>
	<description>Guides, articles and tips for browser game Ikariam</description>
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		<title>Counterattacking</title>
		<link>http://www.ikariamguides.com/counterattacking/</link>
		<comments>http://www.ikariamguides.com/counterattacking/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 12:21:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Strategy tips]]></category>
		<category><![CDATA[attacks]]></category>
		<category><![CDATA[counterattacking]]></category>
		<category><![CDATA[military]]></category>
		<category><![CDATA[raiding]]></category>
		<category><![CDATA[war]]></category>

		<guid isPermaLink="false">http://www.ikariamguides.com/?p=94</guid>
		<description><![CDATA[Counterattacking can be really useful if you&#8217;re being attacked by a huge force but don&#8217;t have enough troops to defend yourself. If you counterattack the guy attacking you, you might make him turn back to defend his own village in the middle of the battle instead of plundering your resources. This is just a tip [...]]]></description>
			<content:encoded><![CDATA[<p>Counterattacking can be really useful if you&#8217;re being attacked by a huge force but don&#8217;t have enough troops to defend yourself. If you counterattack the guy attacking you, you might make him turn back to defend his own village in the middle of the battle instead of plundering your resources. This is just a tip on how to do that.</p>
<p>A easy way to check out how much troops he has at home when he&#8217;s attacking you use to look at the number of units he&#8217;s attacking you with and his military score. Military score is the number of resources you&#8217;ve spend building your army times 0.02. A hoplite takes 70 resources to build so it&#8217;s 1.4 points, archer takes 55 resources so it&#8217;s 1.1 points, etc. If you&#8217;re attacked by say 100 hoplites and 50 archers, that would be 140 + 55 points which equals 195 points. If his total military score is say 220 points, he can only have 220 &#8211; 195 = 25 points worth of defense left at home. He can of course have reinforcements from other players, but most often people don&#8217;t have that.</p>
]]></content:encoded>
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		<item>
		<title>Wonders and the new miracles</title>
		<link>http://www.ikariamguides.com/wonders-and-the-new-miracles/</link>
		<comments>http://www.ikariamguides.com/wonders-and-the-new-miracles/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 07:23:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[3.2]]></category>
		<category><![CDATA[colossus]]></category>
		<category><![CDATA[demeter]]></category>
		<category><![CDATA[hermes]]></category>
		<category><![CDATA[miracles]]></category>
		<category><![CDATA[war]]></category>
		<category><![CDATA[wonders]]></category>

		<guid isPermaLink="false">http://ikariamguides.com/?p=39</guid>
		<description><![CDATA[Just thought I&#8217;d take a quick look at the miracles that were implemented with version 3.2 of Ikariam. There have been many complaints in the various forums about them, people saying most of them are pretty useless. The fact that you need a building space for a temple makes quite a few players that already [...]]]></description>
			<content:encoded><![CDATA[<p>Just thought I&#8217;d take a quick look at the miracles that were implemented with version 3.2 of Ikariam. There have been many complaints in the various forums about them, people saying most of them are pretty useless. The fact that you need a building space for a temple makes quite a few players that already have all of their villages full of high level buildings kind of upset. Also many players set up their cities according to how the old wonders worked, and now want to be allowed to move them.<span id="more-39"></span></p>
<p>Anyways, when it comes to the actual miracles I only find the one the colossus gives worth the costs. The colossus miracle sends back between 10% and 100% of enemy troops attacking your cities, depending on the level of the miracle. This is definitely useful in times of war, and I wonder how much this will effect combat strategy from now on.</p>
<p>Demeter&#8217;s gardens would be the wonder giving the second best miracle in my opinion. Once activated it increases population growth with as much as 400% for 4 hours. This can be really useful if you need to train a lot of troops at the same time to get the population back quickly and thus your income. Anyways, here is a list of the miracles and their effects.</p>
<p><strong>Hephaistos` Forge</strong></p>
<p>Hephaestus, God of blacksmiths, can bless the work of his blacksmiths. Their armour becomes really strong and their swords becomes incredibly sharp for a few hours, so that it is almost as if they have been personally forged by a God.</p>
<p>Level<span style="white-space: pre;"> </span>Effect<span style="white-space: pre;"> </span> Duration<span style="white-space: pre;"> </span>Cooldown</p>
<p>1<span style="white-space: pre;"> </span>All combat units receive +1 armour and +5% damage on their close combat weapons.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</p>
<p>2<span style="white-space: pre;"> </span>All combat units receive +1 armour and +10% damage on their close combat weapons.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</p>
<p>3<span style="white-space: pre;"> </span>All combat units receive +1 armour and +15% damage on their close combat weapons.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</p>
<p>4<span style="white-space: pre;"> </span>All combat units receive +1 armour and +20% damage on their close combat weapons.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</p>
<p>5<span style="white-space: pre;"> </span>All combat units receive +1 armour and +30% damage on their close combat weapons.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</p>
<p><strong>Hades` Holy Grove</strong></p>
<p>The mighty Hades, ruler of the underworld, can send out terrible Gorgons, who can turn advancing enemies into stone with their stares. However, this does have the pleasant side effect that we always have enough stone at the end of a battle to rebuild our town wall.</p>
<p>Level<span style="white-space: pre;"> </span>Effect<span style="white-space: pre;"> </span> Duration<span style="white-space: pre;"> </span>Cooldown</p>
<p>1<span style="white-space: pre;"> </span>5% of the resource costs for all units that die during fights in their own cities are credited back as marble units.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</p>
<p>2<span style="white-space: pre;"> </span>10% of the resource costs for all units that die during fights in their own cities are credited back as marble units.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</p>
<p>3<span style="white-space: pre;"> </span>20% of the resource costs for all units that die during fights in their own cities are credited back as marble units.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</p>
<p>4<span style="white-space: pre;"> </span>30% of the resource costs for all units that die during fights in their own cities are credited back as marble units.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</p>
<p>5<span style="white-space: pre;"> </span>40% of the resource costs for all units that die during fights in their own cities are credited back as marble units.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</p>
<p><strong>Demeter`s gardens</strong></p>
<p>Demeter, Goddess of earth and crop can bless your people with a fertile ground and a fantastic harvest. Your population will also increase a lot faster &#8211; but only if there is enough housing space and the satisfaction rate is high enough.</p>
<p>Level<span style="white-space: pre;"> </span>Effect<span style="white-space: pre;"> </span> Duration<span style="white-space: pre;"> </span>Cooldown</p>
<p>1<span style="white-space: pre;"> </span>The growth of the population in your cities increases by 50%.<span style="white-space: pre;"> </span>4h<span style="white-space: pre;"> </span>2D 20h</p>
<p>2<span style="white-space: pre;"> </span>The growth of the population in your cities increases by 100%.<span style="white-space: pre;"> </span>4h<span style="white-space: pre;"> </span>2D 20h</p>
<p>3<span style="white-space: pre;"> </span>The growth of the population in your cities increases by 200%.<span style="white-space: pre;"> </span>4h<span style="white-space: pre;"> </span>2D 20h</p>
<p>4<span style="white-space: pre;"> </span>The growth of the population in your cities increases by 300%.<span style="white-space: pre;"> </span>4h<span style="white-space: pre;"> </span>2D 20h</p>
<p>5<span style="white-space: pre;"> </span>The growth of the population in your cities increases by 400%.<span style="white-space: pre;"> </span>4h<span style="white-space: pre;"> </span>2D 20h</p>
<p><strong>Temple of Athene</strong></p>
<p>Athena, the tireless, the invincible, the protector. As protection goddess of your cities and of the craftsmen, she can reinforce your warehouses` walls to hide more resources from pillaging enemies.</p>
<p>Level<span style="white-space: pre;"> </span>Effect<span style="white-space: pre;"> </span> Duration<span style="white-space: pre;"> </span>Cooldown</p>
<p>1<span style="white-space: pre;"> </span>+100% secure resources in all warehouses<span style="white-space: pre;"> </span>4h<span style="white-space: pre;"> </span>20h</p>
<p>2<span style="white-space: pre;"> </span>+200% secure resources in all warehouses<span style="white-space: pre;"> </span>4h<span style="white-space: pre;"> </span>20h</p>
<p>3<span style="white-space: pre;"> </span>+400% secure resources in all warehouses<span style="white-space: pre;"> </span>4h<span style="white-space: pre;"> </span>20h</p>
<p>4<span style="white-space: pre;"> </span>+600% secure resources in all warehouses<span style="white-space: pre;"> </span>4h<span style="white-space: pre;"> </span>20h</p>
<p>5<span style="white-space: pre;"> </span>+1000% secure resources in all warehouses<span style="white-space: pre;"> </span>4h<span style="white-space: pre;"> </span>20h</p>
<p><strong>Temple of Hermes</strong></p>
<p>Hermes, God of travelling salesmen and of transport, cannot stand the sight of stationary ships and unused goods. He fulfils your salesmen`s wishes to get to places faster by giving dockworkers superhuman powers. This means that every ship only has to spend a fraction of the normal time loading its cargo at the harbour.</p>
<p>Level<span style="white-space: pre;"> </span>Effect<span style="white-space: pre;"> </span> Duration<span style="white-space: pre;"> </span>Cooldown</p>
<p>1<span style="white-space: pre;"> </span>The time for loading your transporters is reduced by 20%.<span style="white-space: pre;"> </span>30m<span style="white-space: pre;"> </span>20h</p>
<p>2<span style="white-space: pre;"> </span>The time for loading your transporters is reduced by 40%.<span style="white-space: pre;"> </span>30m<span style="white-space: pre;"> </span>20h</p>
<p>3<span style="white-space: pre;"> </span>The time for loading your transporters is reduced by 60%.<span style="white-space: pre;"> </span>30m<span style="white-space: pre;"> </span>20h</p>
<p>4<span style="white-space: pre;"> </span>The time for loading your transporters is reduced by 80%.<span style="white-space: pre;"> </span>30m<span style="white-space: pre;"> </span>20h</p>
<p>5<span style="white-space: pre;"> </span>The time for loading your transporters is reduced by 100%.<span style="white-space: pre;"> </span>30m<span style="white-space: pre;"> </span>20h</p>
<p><strong>Ares` stronghold</strong></p>
<p>Ares, the detested God of savage warfare, blood-lust and of massacre, fills the hearts of all warriors in the vicinity of your cities with pure hate. These warriors will then charge into bloody combat without a second thought to their own healths, until no man is left standing.</p>
<p>Level<span style="white-space: pre;"> </span>Effect<span style="white-space: pre;"> </span> Duration<span style="white-space: pre;"> </span>Cooldown</p>
<p>1<span style="white-space: pre;"> </span>+50 morale per round for all armies stationed at your cities &#8211; even for enemy troops!<span style="white-space: pre;"> </span>1h<span style="white-space: pre;"> </span>20h</p>
<p>2<span style="white-space: pre;"> </span>+100 morale per round for all armies stationed at your cities &#8211; even for enemy troops!<span style="white-space: pre;"> </span>1h<span style="white-space: pre;"> </span>20h</p>
<p>3<span style="white-space: pre;"> </span>+200 morale per round for all armies stationed at your cities &#8211; even for enemy troops!<span style="white-space: pre;"> </span>1h<span style="white-space: pre;"> </span>20h</p>
<p>4<span style="white-space: pre;"> </span>+300 morale per round for all armies stationed at your cities &#8211; even for enemy troops!<span style="white-space: pre;"> </span>1h<span style="white-space: pre;"> </span>20h</p>
<p>5<span style="white-space: pre;"> </span>+1000 morale per round for all armies stationed at your cities &#8211; even for enemy troops!<span style="white-space: pre;"> </span>1h<span style="white-space: pre;"> </span>20h</p>
<p><strong>Temple of Poseidon</strong></p>
<p>Poseidon, God of the seas, has sent many a disrespectful sailor on ludicrous odysseys. But those who render homage to him, can expect that their ship will sail over calm waters and will be lead through perfect winds and onto their destination harbour.</p>
<p>Level<span style="white-space: pre;"> </span>Effect<span style="white-space: pre;"> </span> Duration<span style="white-space: pre;"> </span>Cooldown</p>
<p>1<span style="white-space: pre;"> </span>Travel time shortened by 5% for all ships.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</p>
<p>2<span style="white-space: pre;"> </span>Travel time shortened by 10% for all ships.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</p>
<p>3<span style="white-space: pre;"> </span>Travel time shortened by 20% for all ships.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</p>
<p>4<span style="white-space: pre;"> </span>Travel time shortened by 30% for all ships.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</p>
<p>5<span style="white-space: pre;"> </span>Travel time shortened by 40% for all ships.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</p>
<p><strong>Colossus</strong></p>
<p>The Colossus is a statue of the sun god Helios. He can let the sun shine out Colossus` torch. The glaring, blazing light, which can be seen throughout Greece, symbolises a threat from the mighty God and ensures chaotic escape and confusion amongst your opponents.</p>
<p>Level<span style="white-space: pre;"> </span>Effect<span style="white-space: pre;"> </span> Cooldown</p>
<p>1<span style="white-space: pre;"> </span>10% of all enemy troops and ships at your cities are driven away.<span style="white-space: pre;"> </span> 20h</p>
<p>2<span style="white-space: pre;"> </span>20% of all enemy troops and ships at your cities are driven away.<span style="white-space: pre;"> </span> 20h</p>
<p>3<span style="white-space: pre;"> </span>30% of all enemy troops and ships at your cities are driven away.<span style="white-space: pre;"> </span> 20h</p>
<p>4<span style="white-space: pre;"> </span>60% of all enemy troops and ships at your cities are driven away.<span style="white-space: pre;"> </span> 20h</p>
<p>5<span style="white-space: pre;"> </span>100% of all enemy troops and ships at your cities are driven away.<span style="white-space: pre;"> </span> 20h</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Hephaistos` Forge</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Description</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Hephaestus, God of blacksmiths, can bless the work of his blacksmiths. Their armour becomes really strong and their swords becomes incredibly sharp for a few hours, so that it is almost as if they have been personally forged by a God.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Level<span style="white-space: pre;"> </span>Effect<span style="white-space: pre;"> </span> Duration<span style="white-space: pre;"> </span>Cooldown</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">1<span style="white-space: pre;"> </span>All combat units receive +1 armour and +5% damage on their close combat weapons.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">2<span style="white-space: pre;"> </span>All combat units receive +1 armour and +10% damage on their close combat weapons.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">3<span style="white-space: pre;"> </span>All combat units receive +1 armour and +15% damage on their close combat weapons.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">4<span style="white-space: pre;"> </span>All combat units receive +1 armour and +20% damage on their close combat weapons.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">5<span style="white-space: pre;"> </span>All combat units receive +1 armour and +30% damage on their close combat weapons.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Hades` Holy Grove</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Description</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">The mighty Hades, ruler of the underworld, can send out terrible Gorgons, who can turn advancing enemies into stone with their stares. However, this does have the pleasant side effect that we always have enough stone at the end of a battle to rebuild our town wall.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Level<span style="white-space: pre;"> </span>Effect<span style="white-space: pre;"> </span> Duration<span style="white-space: pre;"> </span>Cooldown</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">1<span style="white-space: pre;"> </span>5% of the resource costs for all units that die during fights in their own cities are credited back as marble units.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">2<span style="white-space: pre;"> </span>10% of the resource costs for all units that die during fights in their own cities are credited back as marble units.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">3<span style="white-space: pre;"> </span>20% of the resource costs for all units that die during fights in their own cities are credited back as marble units.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">4<span style="white-space: pre;"> </span>30% of the resource costs for all units that die during fights in their own cities are credited back as marble units.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">5<span style="white-space: pre;"> </span>40% of the resource costs for all units that die during fights in their own cities are credited back as marble units.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Demeter`s gardens</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Description</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Demeter, Goddess of earth and crop can bless your people with a fertile ground and a fantastic harvest. Your population will also increase a lot faster &#8211; but only if there is enough housing space and the satisfaction rate is high enough.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Level<span style="white-space: pre;"> </span>Effect<span style="white-space: pre;"> </span> Duration<span style="white-space: pre;"> </span>Cooldown</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">1<span style="white-space: pre;"> </span>The growth of the population in your cities increases by 50%.<span style="white-space: pre;"> </span>4h<span style="white-space: pre;"> </span>2D 20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">2<span style="white-space: pre;"> </span>The growth of the population in your cities increases by 100%.<span style="white-space: pre;"> </span>4h<span style="white-space: pre;"> </span>2D 20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">3<span style="white-space: pre;"> </span>The growth of the population in your cities increases by 200%.<span style="white-space: pre;"> </span>4h<span style="white-space: pre;"> </span>2D 20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">4<span style="white-space: pre;"> </span>The growth of the population in your cities increases by 300%.<span style="white-space: pre;"> </span>4h<span style="white-space: pre;"> </span>2D 20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">5<span style="white-space: pre;"> </span>The growth of the population in your cities increases by 400%.<span style="white-space: pre;"> </span>4h<span style="white-space: pre;"> </span>2D 20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Temple of Athene</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Description</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Athena, the tireless, the invincible, the protector. As protection goddess of your cities and of the craftsmen, she can reinforce your warehouses` walls to hide more resources from pillaging enemies.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Level<span style="white-space: pre;"> </span>Effect<span style="white-space: pre;"> </span> Duration<span style="white-space: pre;"> </span>Cooldown</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">1<span style="white-space: pre;"> </span>+100% secure resources in all warehouses<span style="white-space: pre;"> </span>4h<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">2<span style="white-space: pre;"> </span>+200% secure resources in all warehouses<span style="white-space: pre;"> </span>4h<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">3<span style="white-space: pre;"> </span>+400% secure resources in all warehouses<span style="white-space: pre;"> </span>4h<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">4<span style="white-space: pre;"> </span>+600% secure resources in all warehouses<span style="white-space: pre;"> </span>4h<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">5<span style="white-space: pre;"> </span>+1000% secure resources in all warehouses<span style="white-space: pre;"> </span>4h<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Temple of Hermes</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Description</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Hermes, God of travelling salesmen and of transport, cannot stand the sight of stationary ships and unused goods. He fulfils your salesmen`s wishes to get to places faster by giving dockworkers superhuman powers. This means that every ship only has to spend a fraction of the normal time loading its cargo at the harbour.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Level<span style="white-space: pre;"> </span>Effect<span style="white-space: pre;"> </span> Duration<span style="white-space: pre;"> </span>Cooldown</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">1<span style="white-space: pre;"> </span>The time for loading your transporters is reduced by 20%.<span style="white-space: pre;"> </span>30m<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">2<span style="white-space: pre;"> </span>The time for loading your transporters is reduced by 40%.<span style="white-space: pre;"> </span>30m<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">3<span style="white-space: pre;"> </span>The time for loading your transporters is reduced by 60%.<span style="white-space: pre;"> </span>30m<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">4<span style="white-space: pre;"> </span>The time for loading your transporters is reduced by 80%.<span style="white-space: pre;"> </span>30m<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">5<span style="white-space: pre;"> </span>The time for loading your transporters is reduced by 100%.<span style="white-space: pre;"> </span>30m<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Ares` stronghold</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Description</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Ares, the detested God of savage warfare, blood-lust and of massacre, fills the hearts of all warriors in the vicinity of your cities with pure hate. These warriors will then charge into bloody combat without a second thought to their own healths, until no man is left standing.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Level<span style="white-space: pre;"> </span>Effect<span style="white-space: pre;"> </span> Duration<span style="white-space: pre;"> </span>Cooldown</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">1<span style="white-space: pre;"> </span>+50 morale per round for all armies stationed at your cities &#8211; even for enemy troops!<span style="white-space: pre;"> </span>1h<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">2<span style="white-space: pre;"> </span>+100 morale per round for all armies stationed at your cities &#8211; even for enemy troops!<span style="white-space: pre;"> </span>1h<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">3<span style="white-space: pre;"> </span>+200 morale per round for all armies stationed at your cities &#8211; even for enemy troops!<span style="white-space: pre;"> </span>1h<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">4<span style="white-space: pre;"> </span>+300 morale per round for all armies stationed at your cities &#8211; even for enemy troops!<span style="white-space: pre;"> </span>1h<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">5<span style="white-space: pre;"> </span>+1000 morale per round for all armies stationed at your cities &#8211; even for enemy troops!<span style="white-space: pre;"> </span>1h<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Temple of Poseidon</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Description</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Poseidon, God of the seas, has sent many a disrespectful sailor on ludicrous odysseys. But those who render homage to him, can expect that their ship will sail over calm waters and will be lead through perfect winds and onto their destination harbour.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Level<span style="white-space: pre;"> </span>Effect<span style="white-space: pre;"> </span> Duration<span style="white-space: pre;"> </span>Cooldown</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">1<span style="white-space: pre;"> </span>Travel time shortened by 5% for all ships.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">2<span style="white-space: pre;"> </span>Travel time shortened by 10% for all ships.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">3<span style="white-space: pre;"> </span>Travel time shortened by 20% for all ships.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">4<span style="white-space: pre;"> </span>Travel time shortened by 30% for all ships.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">5<span style="white-space: pre;"> </span>Travel time shortened by 40% for all ships.<span style="white-space: pre;"> </span>2h<span style="white-space: pre;"> </span>20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Colossus</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Description</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">The Colossus is a statue of the sun god Helios. He can let the sun shine out Colossus` torch. The glaring, blazing light, which can be seen throughout Greece, symbolises a threat from the mighty God and ensures chaotic escape and confusion amongst your opponents.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Level<span style="white-space: pre;"> </span>Effect<span style="white-space: pre;"> </span> Cooldown</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">1<span style="white-space: pre;"> </span>10% of all enemy troops and ships at your cities are driven away.<span style="white-space: pre;"> </span> 20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">2<span style="white-space: pre;"> </span>20% of all enemy troops and ships at your cities are driven away.<span style="white-space: pre;"> </span> 20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">3<span style="white-space: pre;"> </span>30% of all enemy troops and ships at your cities are driven away.<span style="white-space: pre;"> </span> 20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">4<span style="white-space: pre;"> </span>60% of all enemy troops and ships at your cities are driven away.<span style="white-space: pre;"> </span> 20h</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">5<span style="white-space: pre;"> </span>100% of all enemy troops and ships at your cities are driven away.<span style="white-space: pre;"> </span> 20h</div>
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		<title>Wine and plunder strategy</title>
		<link>http://www.ikariamguides.com/wine-and-plunder-strategy/</link>
		<comments>http://www.ikariamguides.com/wine-and-plunder-strategy/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 06:49:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Growth]]></category>
		<category><![CDATA[Military]]></category>
		<category><![CDATA[armies]]></category>
		<category><![CDATA[city wall]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[dominate]]></category>
		<category><![CDATA[grow quickly]]></category>
		<category><![CDATA[plunder]]></category>
		<category><![CDATA[prading post]]></category>
		<category><![CDATA[robbing]]></category>
		<category><![CDATA[stealing]]></category>
		<category><![CDATA[trading port]]></category>
		<category><![CDATA[war]]></category>
		<category><![CDATA[warehouse]]></category>
		<category><![CDATA[wine]]></category>

		<guid isPermaLink="false">http://ikariamguides.com/?p=17</guid>
		<description><![CDATA[This strategy is for the players who prefer to go around with huge armies and plunder their neighbors instead of doing it the boring way and produce resources yourself. This is how I play the game usually, and it&#8217;s the best way to grow quickly and dominate your area. This works best when you&#8217;re on a fairly [...]]]></description>
			<content:encoded><![CDATA[<p>This strategy is for the players who prefer to go around with huge armies and plunder their neighbors instead of doing it the boring way and produce resources yourself. This is how I play the game usually, and it&#8217;s the best way to grow quickly and dominate your area. This works best when you&#8217;re on a fairly new server, else you&#8217;ll just have some player way larger than you come and crush your army sooner or later.</p>
<p>Anyways, your setup is basically a capital with a huge city wall, trading post, trading port and warehouse. This city doesn&#8217;t have to be a wine city, all your other cities however should be built on islands with wine, close together is better for quick resource moving and defense. In your capital you can produce whatever you want, you&#8217;ll always have your army here when you go offline, and this will be where you store all the resources when you go offline too. <span id="more-17"></span></p>
<p>In your other cities you only produce wine when you&#8217;re offline, and only enough wine to keep your tavern at full speed. The reason is to stop people from getting anything when they attack you back when you&#8217;re offline. When you&#8217;re online you can produce stuff in all your cities if you want, and extra resources needed for building will be sent from your capital.</p>
<p>The reason you only want wine cities is explained pretty well in the <a href="/why-wine-is-the-most-important-resource/" target="_self">wine article here.</a> Basically it&#8217;s so that you can recover quickly, always be at full population and not loose anything when being attacked. You will probably get a lot of enemies using this strategy, but it&#8217;s not really that much they can do to you unless a bunch of them band together, but hopefully you yourself will be in a good alliance by that point. The only city you will have resources in when offline is your capital, and here you will have your whole army and a huge city wall.</p>
<p>You need to be pretty active to pull this off, but to be successful in Ikariam you really need to be active period. This strategy is obviously not for all, some people just like playing the game like sim city and that&#8217;s fine by me. I&#8217;ll write more on plunder in general, what too look for and so on in another article. Feel free to leave comments or questions.</p>
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