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Archive for the ‘war’ tag

Counterattacking

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Counterattacking can be really useful if you’re being attacked by a huge force but don’t have enough troops to defend yourself. If you counterattack the guy attacking you, you might make him turn back to defend his own village in the middle of the battle instead of plundering your resources. This is just a tip on how to do that.

A easy way to check out how much troops he has at home when he’s attacking you use to look at the number of units he’s attacking you with and his military score. Military score is the number of resources you’ve spend building your army times 0.02. A hoplite takes 70 resources to build so it’s 1.4 points, archer takes 55 resources so it’s 1.1 points, etc. If you’re attacked by say 100 hoplites and 50 archers, that would be 140 + 55 points which equals 195 points. If his total military score is say 220 points, he can only have 220 – 195 = 25 points worth of defense left at home. He can of course have reinforcements from other players, but most often people don’t have that.

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November 28th, 2009 at 12:21 pm

Wonders and the new miracles

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Just thought I’d take a quick look at the miracles that were implemented with version 3.2 of Ikariam. There have been many complaints in the various forums about them, people saying most of them are pretty useless. The fact that you need a building space for a temple makes quite a few players that already have all of their villages full of high level buildings kind of upset. Also many players set up their cities according to how the old wonders worked, and now want to be allowed to move them. Read the rest of this entry »

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October 18th, 2009 at 7:23 am

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Wine and plunder strategy

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This strategy is for the players who prefer to go around with huge armies and plunder their neighbors instead of doing it the boring way and produce resources yourself. This is how I play the game usually, and it’s the best way to grow quickly and dominate your area. This works best when you’re on a fairly new server, else you’ll just have some player way larger than you come and crush your army sooner or later.

Anyways, your setup is basically a capital with a huge city wall, trading post, trading port and warehouse. This city doesn’t have to be a wine city, all your other cities however should be built on islands with wine, close together is better for quick resource moving and defense. In your capital you can produce whatever you want, you’ll always have your army here when you go offline, and this will be where you store all the resources when you go offline too. Read the rest of this entry »

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October 16th, 2009 at 6:49 am