Archive for November, 2009
Counterattacking
Counterattacking can be really useful if you’re being attacked by a huge force but don’t have enough troops to defend yourself. If you counterattack the guy attacking you, you might make him turn back to defend his own village in the middle of the battle instead of plundering your resources. This is just a tip on how to do that.
A easy way to check out how much troops he has at home when he’s attacking you use to look at the number of units he’s attacking you with and his military score. Military score is the number of resources you’ve spend building your army times 0.02. A hoplite takes 70 resources to build so it’s 1.4 points, archer takes 55 resources so it’s 1.1 points, etc. If you’re attacked by say 100 hoplites and 50 archers, that would be 140 + 55 points which equals 195 points. If his total military score is say 220 points, he can only have 220 – 195 = 25 points worth of defense left at home. He can of course have reinforcements from other players, but most often people don’t have that.
Do I need a navy?
I’ve heard several times players claiming that you don’t really need war ships in Ikariam anymore once you get the occupation technology. Then you can occupy other players cities and use these as a base to launch attacks after all. I agree that it’s really usefull to be able to avoid other players fleets now and then, but you can’t depend on this strategy for 100% of your plundering.
For one, on some islands everyone has a tiny navy in their cities and then you are not able to occupy a city there without using war ships. More frequently however, there will be 3-4 small cities on the island you can occupy. Using a small city as a base to attack from is not optimal though, they often have tiny trade ports and few action points. If you have to use a long time to load resources and troops you will give the enemy more time to block your city with his fleet, and then the resources will be lost. Read the rest of this entry »